﻿using Padsurface.Audio.Engine;
using Padsurface.Audio.Engine.Interfaces;
using Padsurface.Tests;

namespace Padsurface.Audio.Tests.Unit.PlayBufferSpecifications
{
    public abstract class PlayBufferTestBase : TestBase
    {
        protected IPlayBuffer PlayBuffer { get; private set; }

        protected override void Arrange()
        {
            PlayBuffer = new PlayBuffer();
        }
    }
}
